Basics | |
Goal |
Ronin is
won by the player who controls Japan. |
Tactics |
Players build squads of heroic warriors to storm each other's castles. |
Strategy |
Players divide and engulf the territory of their opponents, |
Politics |
Players naturally form clans, led by the craftiest players. |
System Requirements | |
Browser |
4.0 for
multiplayer [ Netscape
Navigator 4.0 or 4.01 only now. Not 4.02 ] 3.0 or better for singleplayer |
Connection |
Java
capable. 28.8Kbps connection or better recommended |
Display |
at least 800x600
resolution recommended at least 16bit color preferred sound capability recommended |
Start Up | |
Preload |
Wait. Ronin is loading right now. It might take 5 Minutes. (Including at least 90 seconds of "warm-up" after the load is complete.) |
Multiplayer |
If you
have a 4.0 browser, you will see the Multiplayer server
box.
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SinglePlayer | If you don't have a 4.0
browser, or you want to play alone::
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Troop Selection Screen | |
Examine the Ronin
(samurai soldiers-of-fortune) available. Click on a soldier to see his salary, his statistics, his story and his card. Choose the best crew you can afford. Your Koku (money) is displayed in the upper right. The men in the Pit are local fighters. To get heroic warriors, you need Ronin cards. If you have a card, enter its code in the Spirit Gate and the hero will materialize. Put this soldier in your army by clicking on him. |
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Map Screen | |||||||||
Use this map to deploy
your troops and plot your geopolitical strategy.. Your land is yellow.
Clansmen are deep yellow. Enemy land is red.[but not quite
yet.] Currently there is an embarrassingly poor interface on this screen:
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Network Screen | |||||||||||
In this
screen you manage your Net identity.
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Battle Screen | |
Your men are yellow
and the enemy is red. The Attacker's only goal is to kill the Defending Commander The Defender has only to protect the Commander. (There is no Attacking Commander.) When the Commander dies or flees, the castle falls. To the victor go:
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Giving Orders. | |
Select a fighter: Click
to highlight him. Pick multiple fighters by dragging Fighters stay selected until someone else is chosen. |
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Give your fighter a target
with a click. Either a target location (default order is Go!) or a target enemy (default order is Kill!) |
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Use the default order (second
click on target) Or pick an order (including special moves) |
Koku Screen | |
Koku is the currency of ancient Japan.
This screen shows: Income. You start with a small family income. Add to this the produce of your territories and the tribute from your vassals. If you are a good fighter with no land (or poor land) you may receive a salary from your Lord. Expenses: Your fighters want to be paid. And your Lord wants tribute. |
Bars | |
Navigation Bars allow
instant context switching |
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Koku Monitor your wealth and expenditure. |
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Pit Select your army from the available candidates |
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Castle Fight! |
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Map Move troops and develop a geopolitical strategy |
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Web Log in and find your place on the Network. |
]
Armies, etc | |
Your main army This is the Army that leads all your attacks. |
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One of your small
armies These are used to move troops from one squad to another. |
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Castle under
attack If you are one of the combatants, double click to return to this battle |
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Your castle This is a castle you won in battle. Double click to see interior |
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Enemy castle This was won by an opposing player. You cannot enter without fighting. |
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Independent
castle Has not been won by a player. Defended by AI. You must fight to enter. |
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