Rendering  Technique 
ISO advantages 
    - Compromise between most natural perspective and most
        informative (topdown) 
- Angled walls permit ambushing! 
- Enormous scrollable worlds are easily made 
Tiling advantages 
    - Easy for users to redesign their own defenses 
- Much more easily implemented in Java (or other platform
        port) 
- Crisp graphics if good artists 
- Quantum nature of terrain simplifies character actions 
- Fixed angle and scale needs only a single set of sprites
        per action per character 
- Mapping of properties to terrain can be easy 
Tile 
    - 32x32x(24 ?)bit  image map (actually a
        pointer, so images can be shared) 
- property map (ditto) 
- Pointer to next tile in animated sequence 
Pixel 
    - Transparent pixels do not display 
- Translucent pixels show only grey silhouettes
        (used for shoji screens)