Rendering Technique
ISO advantages
- Compromise between most natural perspective and most
informative (topdown)
- Angled walls permit ambushing!
- Enormous scrollable worlds are easily made
Tiling advantages
- Easy for users to redesign their own defenses
- Much more easily implemented in Java (or other platform
port)
- Crisp graphics if good artists
- Quantum nature of terrain simplifies character actions
- Fixed angle and scale needs only a single set of sprites
per action per character
- Mapping of properties to terrain can be easy
Tile
- 32x32x(24 ?)bit image map (actually a
pointer, so images can be shared)
- property map (ditto)
- Pointer to next tile in animated sequence
Pixel
- Transparent pixels do not display
- Translucent pixels show only grey silhouettes
(used for shoji screens)